It takes some time to get used to and it feels weird with a DualShock 4 controller instead of PlayStation Move, but the motion control aiming mixed with the first-person perspective adds an extra layer of intensity to the shootouts not found in the base game. The blend of motion controls and traditional inputs is a bit clunky at first, though the motion controls themselves show what could've been if the developers decided to commit to them. But Hitman 3 still has motion control inputs, even though it uses the DualShock instead of PlayStation Move.Įverything from aiming to strangling victims with fiber wire is accomplished by physically moving the DualShock 4 around. This in and of itself is not necessarily a bad thing there are many great VR games that use more traditional controls instead of motion controls. Oddly enough, Hitman 3 in VR does not allow players to use the PlayStation Move controllers for input, instead forcing them to use the DualShock 4. It's ugly as can be, not to mention awkward-looking as Agent 47 constantly has his hand out-stretched, a symptom of the control scheme. It's hard to get immersed in the game when crowds of identical people are constantly phasing in and out of the game world. The drinks and appetizers found throughout the room in the beginning will pop-in and out depending on player distance, and the same thing goes for the NPCs. Pop-in is a major issue when playing Hitman 3 in VR, especially in the Dubai mission. The PlayStation VR struggles with recreating the game's otherwise impressive visuals, with players having to contend with blurry textures and a shockingly bad draw distance.
Now the PlayStation VR is a dinosaur when compared to more recent virtual reality headsets, and that's hugely apparent when playing the recently-released stealth action game Hitman 3 in VR. When it first launched, Sony's PlayStation VR headset was already considered a relatively low-end virtual reality device.